GDT
It’s your App
Put it in context
Make a Scene
Draw Something
Animation
Audio
Physics
Controlling
Shaders
Text
Renderers
Blueprints
Logging & Debugging
examples / empty_app.cc
examples / basic_rendering.cc
examples / skeletal_animation.cc
examples / physics_instancing.cc
GDT
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Index
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gdt::application (C++ class)
gdt::application::run (C++ function)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::animatable (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::asset (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::audio (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::box_proxy (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::context (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::drawable (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::empty_scene (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::font (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::forward_pipeline (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::fps_driver (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::fxaa_pipeline (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::g_buffer (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::geom_pipeline (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::graphics (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::light_pipeline (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::material (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::physics (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::pipeline (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::pipeline_proxy (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::platform (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::render_pass (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::renderer (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::rigged_geom_pipeline (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::rigged_pipeline (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::rigid_body_driver (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::scene (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::sound (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::sphere_proxy (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::text (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::text_pipeline (C++ type)
gdt::application<PLATFORM, GRAPHICS, AUDIO, PHYSICS, NETWORKING, CONTEXT>::texture (C++ type)
gdt::asset (C++ class)
gdt::audio_context (C++ class)
gdt::blueprints::audio::sound (C++ class)
gdt::blueprints::graphics (C++ type)
gdt::blueprints::platform (C++ type)
gdt::blueprints::platform::backend (C++ class)
gdt::context (C++ class)
gdt::core_context (C++ class)
gdt::drawable (C++ class)
gdt::drawable::drawable (C++ function)
gdt::forward_pipeline (C++ class)
gdt::graphics_context (C++ class)
gdt::instances (C++ class)
gdt::instances::instances (C++ function)
gdt::logger (C++ class)
gdt::material (C++ class)
gdt::material::material (C++ function)
gdt::physics_context (C++ class)
gdt::pipeline_proxy (C++ class)
gdt::platform::sdl (C++ type)
gdt::platform::sdl::backend_for_opengl (C++ class)
gdt::platform::sdl::platform_is_sdl (C++ class)
gdt::platform::sdl::YAGL_TO_SDL_KEY (C++ member)
gdt::platform_context (C++ class)
gdt::scene (C++ class)
gdt::scene::imgui (C++ function)
gdt::scene::render (C++ function)
gdt::scene::update (C++ function)