Audio¶
-
class
gdt::blueprints::audio::
sound
¶ The basic sound type that audio backend should provide you with. When you specify an audio backend for your application type, you can declare your own sound objects through it:
class intro_scene: public my_app::scene { private: my_app::sound _game_theme; public: intro_scene(const my_app::context & ctx): _game_theme(ctx, "res/audio/theme.ogg") {} };