examples / empty_app.ccΒΆ
This is a barebone GDT application, showing just a blank screen.
#include "gdt.h"
#include "backends/sdl/sdl.hh"
#include "backends/opengl/opengl.hh"
using my_app = gdt::application<gdt::platform::sdl::backend_for_opengl,
gdt::graphics::opengl::backend,
gdt::no_audio,
gdt::no_physics,
gdt::no_networking,
gdt::context>;
int main()
{
try {
return std::make_unique<my_app>()->run<my_app::empty_scene>();
} catch (const std::exception & e) {
LOG_ERROR << e.what();
return 1;
}
}