screen¶
Functions
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void
shake_screen(float stopwatch)¶ Shake the virtual camera (e.g. for explosions and hits). The screen will keep shaking as long as you call shake_screen(). To return the screen to its normal state, you should complement with calling relax_screen().
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void
relax_screen(float stopwatch)¶ Undo the screen shake effect.
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void
draw_on_screen(void)¶ Switch back to draw on the actual screen following a call to
draw_on_image()on an image.
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void
set_screen_size(int width, int height)¶ Change the screen size.
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void
get_screen_size(int *width, int *height)¶ Get the screen size.
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void
set_window_size(int width, int height)¶ Change the real window size.
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void
get_window_size(int *width, int *height)¶ Get the real window size.